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21. Remove the 4 hr wait between declining missions. - in Player Features and Ideas Discussion [original thread]
Nothing makes you wait though except yourself. There are game mechanics to essentialy bypass the standing loss. Now use google or change the game?
- by Wimzy Chent-Shi - at 2016.11.01 23:12:04
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22. BLOPS/BOBS tweaks/Synergy - in Player Features and Ideas Discussion [original thread]
Just fit up covert t3 with links. Cheaper for same effecf. No need for a game change. Oh wait. What size of blops gang would that be meaningful for? Probably huge.
- by Wimzy Chent-Shi - at 2016.10.19 07:33:30
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23. Resistance to Web: Role Bonus for AF - in Player Features and Ideas Discussion [original thread]
But then they are OP! I love AF and hate T3D, but this makes 10mn ab fits unstoppable. Also there will be little choice. AB op.
- by Wimzy Chent-Shi - at 2016.10.17 07:37:12
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24. Shortcut Open Cargo / Loot All - in Player Features and Ideas Discussion [original thread]
Keyboard shortcut all the things! You can not comprehend the frustration of people that type 120 wpm and then time slows down for a click... and then two? WTF? It's a feature that helps. It is optional to use. There are about... 0 drawbacks. Also ...
- by Wimzy Chent-Shi - at 2016.10.13 08:37:47
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25. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Story goes "I knew there was a griffin, I took my chances, did not work, CCPLS change the game so I can win and they lose next time." Cause making eccm scriptable in otherwise useful mod was not OP enough. Sebos are great. You fit them. End of story.
- by Wimzy Chent-Shi - at 2016.10.05 08:05:30
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26. Suggestion: Pay Plex to change Respawn Rookie Ship - in Player Features and Ideas Discussion [original thread]
There are no starting standings. You could just buy them. I am not sure if your temporary issue with noobship design is worth the implementation but the isk sink is I guess.
- by Wimzy Chent-Shi - at 2016.09.28 17:43:00
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27. Unbalanced Mechanic - Warp Core Stabilizer / Warp Disruption - in Player Features and Ideas Discussion [original thread]
Unclocking overclocking declocking.... why suddenly talking about that OP? ... Fly a venture. Gets 2 wcs by default or supercap i heard they get some wcs too.
- by Wimzy Chent-Shi - at 2016.09.15 10:13:05
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28. CCPlease Minmatar skins - in Player Features and Ideas Discussion [original thread]
Haha... but yes. Minmatar got no hype, but you can always shoot their militia in amarr space for lore sake
- by Wimzy Chent-Shi - at 2016.09.15 06:27:38
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29. Portability of Eve - in Player Features and Ideas Discussion [original thread]
It's true. Remote desktop on phone is menacing and I find it hard to navigate market by keyboard effecfively. But the bidding war will be insane. Everyone everywhere all the time adding 0.01 ISK to compete with bots.
- by Wimzy Chent-Shi - at 2016.09.15 06:20:52
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30. Eve Legacy - in Player Features and Ideas Discussion [original thread]
There already is an EVE board game.
- by Wimzy Chent-Shi - at 2016.09.13 15:00:23
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31. Jump range on map - in Player Features and Ideas Discussion [original thread]
By eyeballing you mean observing the ball around your ship that shows in game and indicates your jump range and systems within it by a ball of colour?
- by Wimzy Chent-Shi - at 2016.09.13 14:58:43
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32. "Relevant Skills" tab for Show Info Window - in Player Features and Ideas Discussion [original thread]
Don't split anything but make "relevant skills" tab for mod/ship explicitly stating that gun may benefit from surgical strike which perhaps a noob never heard of unless he/she randomly browses market. Something masteries should have done b4 they h...
- by Wimzy Chent-Shi - at 2016.09.13 09:14:47
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33. Eve Radio Dashboard - in Player Features and Ideas Discussion [original thread]
Meh seems like a lot of work to promote a specific party. Let eve radio make an overlay like an overwolf app. Done. Or use wmp with on top checked.
- by Wimzy Chent-Shi - at 2016.09.12 12:20:47
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34. New PvE Idea - Site Instances and New Players - in Player Features and Ideas Discussion [original thread]
Incursion communities, let's take HQ for instance: 1)Available within 21 days (wrote a guide on it https://forums.eveonline.com/default.aspx?g=posts&m=5571020 ) easy at 30 days. 2)Up to 200M isk/hour + LP 3)40+ ppl communicate on teamspeak. ...
- by Wimzy Chent-Shi - at 2016.09.10 19:54:31
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35. PVE Integration - in Player Features and Ideas Discussion [original thread]
I dunno. It's just that the point to eve kinda was and is so that nobody is safe. I can agree it's limiting and menacing however the excitement is part of the game. It makes it exciting. If you run semi-bling mission runner probably nobody is goin...
- by Wimzy Chent-Shi - at 2016.09.09 10:18:37
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36. Something that REALLY needs to be fixed - in Player Features and Ideas Discussion [original thread]
It's nice.
- by Wimzy Chent-Shi - at 2016.09.08 07:09:25
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37. More Space, real exploration and a truly player created story - in Player Features and Ideas Discussion [original thread]
True. Ratting droneboat can last 4ever. It's going to close gate on itself and transfer ISK to main if needed.
- by Wimzy Chent-Shi - at 2016.09.07 12:17:54
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38. EoM ships, among other things..... - in Player Features and Ideas Discussion [original thread]
Cal/Min is obvious for missile/projectile bonus combination with a role bonus that makes such hybrid less silly.
- by Wimzy Chent-Shi - at 2016.09.06 07:33:57
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39. new breed of drone - in Player Features and Ideas Discussion [original thread]
Yey missile drones to end the frigate menace. Can we have rlm mediums pls?
- by Wimzy Chent-Shi - at 2016.09.05 16:21:19
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40. Jump drive graphics - in Player Features and Ideas Discussion [original thread]
yeah yeah, +1 whatever... siege stuff too pls.
- by Wimzy Chent-Shi - at 2016.09.05 13:23:23
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